Meet our AREA September 2020 Artist of the Month, Mohamed Alsadany! Mohamed is a 3D Character and Illustration Artist that creates quirky and loveable characters with a stylized aesthetic. Read on to get to know him and his work a little better!
I'm Mohamed Alsadany. I’m a 3D Character and Illustration Artist living in Alexandria, Egypt. I started in the industry back in 2005 and have since worked in a variety of 3D jobs involving animation, modeling and TD.
How did you get started in the 3D industry?
I first got started while studying painting in university. In my spare time, I had the opportunity to try 3ds Max 5. I'd spend days exploring a single modifier with the help of this huge introduction book. I ended up spending two years teaching myself the software and then I started working in an animation studio.
What was your first job in the world of 3D?
I started off as an animator and character modeler.
What inspires your work?
Classical painters, and the works of 20th century illustration artists such as Norman Rockwell, Dean Cornwell, and Bob Byerley.
What's your least favorite part about your job?
UV unwrapping and re-topology. They should go away forever. On the other hand, I can spend a week experimenting with lighting on a single scene with great pleasure.
What would you like to see more of in the 3D industry?
I remember watching "The Witness", an episode from Love, Death + Robots. I was so impressed. The latest 3D technology and art came together to shape the craft and style in a perfect way. This is what the industry should always turn to.
What project have you worked on that you are most proud of?
I'm proud of being a hard worker and of genuinely enjoying the work I do. When I look at my works, I find them quite good but not to the point of being proud. I like "Kid & Puppies" though, I had a good time working on it.
How do you use 3D software? What does your workflow look like?
My workflow in the last two years has depended heavily on ZBrush and Maya. It used to be ZBrush and 3ds Max, but I moved to Maya a couple of years ago to leverage the updates in animation and character tools.
I typically do modeling, painting, and texturing in ZBrush. I use Maya for retopology, rigging, and to pose the character, and I do unwrapping, shading, and rendering in Maya and Arnold.
So I basically keep sending the model between ZBrush and Maya throughout the process.
What is the most valuable advice you've received in your career?
It’s actually life advice given by Robert de Niro, "When things are going well, be calm. You are not at the top of the world. Take what is good in your life and move forward with gratitude "
What tips do you have for someone just starting out in their 3D careers?
You will spend most of your time working, so make sure you specialize in something you enjoy, even if it is not the most in-demand. You'll eventually get really good and find your place.
What projects are you working on next?
Recently, I’ve been focused on making plugins and brushes for ZBrush and working on personal projects related to my Egyptian culture.
Want to see more from Mohamed?