Lee Griggs

Artist of the year 2015

Congratulations Lee!

It's a pleasure to present Lee Griggs, our 2015 AREA Artist of the Year! Lee was voted into the top 3 during our community voting on Facebook and then chosen as the winner by our panel of judges.

Read below to hear more from Lee.


 Arnold render by Lee GriggsArnold render by Lee GriggsAbstract Sculpture rendered with Arnold by Lee GriggsArnold render by Lee GriggsArnold render by Lee Griggs



Interview


AREA Team: 
What gets you out of bed in the morning?

Lee Griggs: Some nice quiet time to play with a new feature in Arnold for Maya or experiment with an idea. Usually, they fail dramatically, but occasionally something sticks.


AT: 
It's been a good day when...

LG: I've created something good or learned something new.


AT: 
It's been a bad day when...

LG: I've been defeated by a technical problem that makes no sense.
 


AT: 
If you could choose one person you've never met to have dinner with, who would it be?

LG: Oyonale (www.oyonale.com). He has been a huge inspiration to me.
 


AT: 
Tell us about your winning piece.

LG: It's based on a 3D scan of Lee Perry Smith. I used it to demonstrate how to render curves with Arnold in Maya. I did an Autodesk Masterclass video that demonstrates the workflow.


Curve Head (Kate Boy album artwork) rendered with Arnold for Maya by Lee Griggs

Lee's winning artwork 



AT: 
You have a very distinctive style, tell us about it.

LG: I just want to try to do something a bit different. I think there is a lot of work out there that is quite 'samey' and I really appreciate work that is original and unconventional.
 


AT: 
What have you worked on that you are most proud of or excited by?

LG: Recently, I used some deformation tools in Maya to create some surreal images of some head scans that have proved to be popular.
 


AT: 
What inspires you creatively?

LG: Undoubtedly music changes the way I think and affects my work. Photography is very inspiring. My work with XGen was heavily inspired by photography.
 


AT: 
What is your biggest challenge when working on a new piece?

LG: Just having the patience to stick with an idea and pursue it without getting bored and giving up.
 


AT: 
What is your job position right now?

LG: I am a technical author at Solid Angle where I test and document the Arnold renderer. I work from customer feedback with the engineering team to improve the plugins and documentation.
 


AT: 
Tell us about your start in the industry.

LG: I started in graphic design. The company I worked for bought some SGI's with Alias Power Animator software. I used them on the weekends when the senior artists weren't around to build up my portfolio.
 


AT: 
What are your hobbies/what do you do in your down time?

LG: I like to watch films and play video games. I also rock climb, swim and cycle a lot to try and make up for my many hours of inactivity.
 


AT: 
Advice for the upcoming generation of 3d artists?

LG: There are a lot of excellent 3D artists out there so try to do something different and original.


AT: 
You live in Madrid, correct? Are you born and raised there? Have you worked/traveled elsewhere?

LG: I moved here from the UK to work at Solid Angle. The chance to work with the Arnold renderer in a country that has sun was a no brainer for me. I used to be a product specialist for another rendering company that involved a lot of travel all over the world to various companies and exhibitions such as Siggraph. I would definitely recommend it.


AT: 
What do you love most about what you do?

LG: Being able to test and use the latest features in rendering technology is very exciting to me.


Abstract Arnold render by Lee Griggs
Tags
  • Maya
  • Arnold
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