Female Portrait Study
Built in Maya, drawn and painted over lots of different times and ended up here....
This is my favorite comic book villain, It was made for real time render, all was rendered on Viewport 2.0 on Maya and the main picture have a little bit of post production on photoshop using the depth pass (fog) of Viewport 2.0, I hope you like it.
Portrait of Actress Cate Blanchett I've been doing for the past couple of months.
Maya and ZBrush for modelling and sculpting, Mari and Photoshop for texturing, groom is done in Xgen, Arnold for render. Details for the skin and Iris were made by the help of TexturingXYZ.
Lighting and rendering 1 project
I was responsible for modeling, texturing, and lighting.
Concept art by Jakub Skrzypkowski.
Hardsurface model I did for a class at Gnomon and textured him up in Substance Painter.
Along with a little simple breakdown!
Concept art by Wim Houben.