This old spacecraft is collecting dust, someday it will get to the moon! I started the modelling on this project a couple years back and then put the project down. I recently picked it back up again to finish the texturing and rendering. I modelled all the assets from scratch in Maya and used Marvelous Designer for the cloth elements. Texturing was done in substance painter along with procedural texturing and Megascans for the ground. I then rendered it in Arnold and did the final composite it Photoshop.