Realistic character I made when I was studying at CGMA's Character Creation for Films/cinematics course by Peter Zoppi. This guy was modeled with Maya with some cloth simulation from Marvelous Designer. The head and cloth was sculpted in ZBrush and then I used Mudbox and TexturingXYZ maps for fine details. The clothing and accessories were textured in Substance Painter 2020. Rendered in Arnold.