A wallpaper i made for my phone utilizing geometry from SVG.
- Easy on the eyes
Seen On Instagram Autodesk Page
Сleopatra is a personal project. Design was artistically developed without any claim to historical truth. For sculpting I used ZBrush, for hairs Maya xgen interactive grooming tools. For rendering Arnold.
Fun with brushes.
Wish to share.. :)
Hey guys this dude is a combination of men and insects with bad intension! I sculpted the whole thing in Zbrush and the rest was in Maya and Xgen . I hope you like and happy to hear your thoughts
After working in collaboration with my colleagues for the past few months, I am proud to share the final look and compilation for the Trex asset development breakdown.
Our aim was to get this asset through various stage of development namely Model, Texture, Rigging, Animation, Simulation and final light/Compositing.
The main source of inspiration for this development was the thriving artist-driven community with all the varied talent.
Let me take this opportunity to introduce to the team members who have contributed to the success of the final look.
Asset Creation ,Model, Textures,lookdev,lighting and final compositing .
Suprit D U
Asset performance, Animation and Camera composition.
Asset Rig articulation, Deformation, Facial, Muscle Rigging and simulation.
We would love to hear your thoughts on this ... Enjoy
What would you like to see?