Photogrammetry - Teapot

ricardoorellana3d - 28 Oct 2020
Maya
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Games
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Rendering
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 1
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 2
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 3
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 4
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 5
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 6
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 7
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 8
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 9
Made with Autodesk Maya 3D modeling and animation software - Photogrammetry - Teapot - Games - Rendering - Autodesk AREA Gallery - 10

Teapot photogrammetry with mesh and texture reconstruction. The teapot was photographed using a Canon EOS Rebel XT with EF28-135mm Lens, F5.6 aperture. Meshroom was used to convert the photos and the asset was reconstructed in Maya from one of the scans results. Zbrush was used for model cleanup and transfer polypaint data from the original scan to the reconstructed mesh. Substance Painter was used for color correction, a couple of repairs and some texture reprojections. Final render in Marmoset Toolbag 3.

https://ricardoorellana3d.com
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