Maya and Arnold workflow.
Manually painted textures in Substance Painter.
Render Time 3 Hours
My free time study work
Hi everyone, hope you all doing good during the pandemic. Here is my latest art work called "Once upon a time in China....".I started this scene two weeks ago without any proper intentions or concept art to follow. As usual started developing the look from scratch and finally ended up here.I used Megascan assets for most of the models in the scene.Also used Mash scatter system extensively to scatter various grasses and props.Had a lot of back and forth in the making.Did the landscape sculpting and texturing myself. Created the ivies and hanging wild roots using different plugins.I used arnold, maya,substance painter,megascan library and nuke in the process. The characters are downloaded from sketchfab. It is rendered in ACES color space which is a new thing i learned in the making.The wooden log in the fg is from rural australia UE4 project which is free in the market place. Hope you like it..
some render of sunglasses
This is one of my personal work done with Maya, Arnold and Substance Painter. Used ACES work flow. Grooming done with Xgen.
“Winners are not people who never fail, but people who never quit.”
I Tried to make a form my thoughts....:)