2021- lonely, after covid -2022
2021- lonely, after covid -2022 THANH LE-VICNGUYEN DESIGN Sw: 3ds Max, corona..PS
A personal project to explore the use of subsurface scattering in Arnold, in particular, the use of the Randomwalk v2. This method scatters more accurately and deeply through highly transparent/optically thin objects, which produces SSS with more saturated colors around fine surface detail and heavily backlit regions of an object. (quote from Arnold's doc)
Getting the models right wasn't easy, so they need some further adjustments and tweaks to look good. The pebbles were simulated with Tyflow so that they don't intersect (huge file around 1GB just for a small pot). Pots are from Megascans.
Doing LookDev was quite a fun process. Learned a lot of new stuff, in particular, that SSS alone will not do the trick, you need to add some sheen for the material to look good. Materials were also done with OSL which helped a lot in getting the right look.
Other materials were done in Substance Designer, but you can't see much of the detail due to the use of DOF. Some minor post and grading were then accomplished with the use of Fusion from Blackmagic.