This is SpaceDude! Although he is capable of flying a spaceship, he's not the brightest star in the sky. Modelled an rendered in Maya with Arnold. Textures in Substance Painter.
After working in collaboration with my colleagues for the past few months, I am proud to share the final look and compilation for the Trex asset development breakdown.
Our aim was to get this asset through various stage of development namely Model, Texture, Rigging, Animation, Simulation and final light/Compositing.
The main source of inspiration for this development was the thriving artist-driven community with all the varied talent.
Let me take this opportunity to introduce to the team members who have contributed to the success of the final look.
Asset Creation ,Model, Textures,lookdev,lighting and final compositing .
Suprit D U
Asset performance, Animation and Camera composition.
Asset Rig articulation, Deformation, Facial, Muscle Rigging and simulation.
We would love to hear your thoughts on this ... Enjoy