Good old GameBoy classic with some skins for fun.
Testing the multi displacement with the blend node. The goal is to use one displacement for the base mesh and one for the grin blendshape, keeping the mesh lowpoly and making the groom to nicely follow the geometry without the need to run a poly smooth. The displacement has been created in Zbrush and added to the lowpoly geometry (about 6k total)
The rigged version will come soon with some animation tests.
Software used: Maya/Arnold/Zbrush/Shave-and-a-Haircut