wolf new render

massimo-righi - 20 Nov 2019
Editor's Pick
Maya, Arnold
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Film & VFX
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Character, Modeling, Rendering
Made with Autodesk Maya, Arnold 3D modeling and animation software - wolf new render - Film & VFX - Character, Modeling, Rendering - Autodesk AREA Gallery - 1
Made with Autodesk Maya, Arnold 3D modeling and animation software - wolf new render - Film & VFX - Character, Modeling, Rendering - Autodesk AREA Gallery - 2

Testing the multi displacement with the blend node. The goal is to use one displacement for the base mesh and one for the grin blendshape, keeping the mesh lowpoly and making the groom to nicely follow the geometry without the need to run a poly smooth. The displacement has been created in Zbrush and added to the lowpoly geometry (about 6k total)
The rigged version will come soon with some animation tests.
Software used: Maya/Arnold/Zbrush/Shave-and-a-Haircut
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