Courses

Improve your skillset with courses presented by industry professionals for 3ds Max, Maya and more.

3ds Max

Intro to 3ds Max

Looking for a 3ds Max course that takes you from A-to-Z? From finding your way around the interface, to pipeline integration, and everything in between - get up to speed in 3ds Max.

Maya

Intro to Maya

Welcome to the Maya course that takes you from interface to integrated pipeline. From modeling basics, to diving into Bifrost, and everything in between – get up to speed with Maya.

Maya
Substance Painter

Creature Texturing for Film/TV/Animation

In this series, Justin Marshall shows you how to use Maya and Substance Painter to prepare a film-quality texture on a 3D model.​

Realtime Creature Rigging

Realtime Creature Rigging

Over the duration of this course, Antony Ward will walk you through the process of creating a realtime rig, which can be animated and exported to a game engine, like Unreal.

Maya
ZBrush

Creature Modeling for film with Maya and ZBrush

Full lesson on using Maya and ZBrush together to model a creature for film.​​

Maya
Substance Painter
Unity

Creature texturing for games

In this course, Justin Marshall shows you how to texture your creature for games using Maya, Substance Painter, and Unity.​​

Maya
ZBrush

Creature Modeling for Games

In this series, Justin Marshall shows you how to use Maya and ZBrush together to concept a character straight from your imagination to the screen!​​

Maya
ZBrush

Creature Concepting with Maya and Zbrush

In this series, Justin Marshall shows you how to take a high poly ZBrush concept and retopologize it in Maya for use in a game engine.​​

3ds Max
AutoCAD

Creating an ArchViz Scene: AutoCad to 3ds Max Workflow

In this lesson, Sara Moheimani shows you how to create an Architetectural Visualization scene using an AutoCad to 3ds Max workflow.​​

3ds Max
Arnold

Product Viz: From CAD Model to Final

In this course, Aaron Ross shows you how to use 3ds Max and Arnold for Product Visualization.

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