Improve your skillset with courses presented by industry professionals for 3ds Max, Maya and more.
Looking for a 3ds Max course that takes you from A-to-Z? From finding your way around the interface, to pipeline integration, and everything in between - get up to speed in 3ds Max.
Welcome to the Maya course that takes you from interface to integrated pipeline. From modeling basics, to diving into Bifrost, and everything in between – get up to speed with Maya.
In this series, Justin Marshall shows you how to use Maya and Substance Painter to prepare a film-quality texture on a 3D model.
Over the duration of this course, Antony Ward will walk you through the process of creating a realtime rig, which can be animated and exported to a game engine, like Unreal.
Full lesson on using Maya and ZBrush together to model a creature for film.
In this course, Justin Marshall shows you how to texture your creature for games using Maya, Substance Painter, and Unity.
In this series, Justin Marshall shows you how to use Maya and ZBrush together to concept a character straight from your imagination to the screen!
In this series, Justin Marshall shows you how to take a high poly ZBrush concept and retopologize it in Maya for use in a game engine.
In this lesson, Sara Moheimani shows you how to create an Architetectural Visualization scene using an AutoCad to 3ds Max workflow.
In this course, Aaron Ross shows you how to use 3ds Max and Arnold for Product Visualization.