Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more
Visual Effects Supervisor Joao Sita of Image Engine outlines exactly what went into that robot battle royale in Episode 10 of Netflix's "Lost in Space."
In part two of this tips series for 3D artists by animation studio, Bardel Entertainment: The 6 best things to showcase when making your design portfolio.
Polder Animation discusses the unique 3D challenges faced in making "Scrambled," a short film about a discarded Rubik's Cube.
Alexandra Zedalis from The Third Floor tells us what the day-to-day for a Visualization Artist looks like.
James Kirk, FX Lead for season 2 of Stranger Things discusses how Method Studios created the finale's Shadow Monster.
In part one of this series by animation studio, Bardel Entertainment: The 6 best tips for taking your 3D application from good to great.
A creepy collection of artwork submitted by 3D artists using Autodesk Maya and 3ds Max.
CG Artist and Director Arkadiy Demchenko takes hyper-realistic 3D animation to the next level with his horror-inspired short film.
Rudy Grossman - DFX supervisor at Method Studios in Montreal - discusses their work on the 2017 horror movie, Rings.
Toronto's SPINVR unveils hidden surprises in their recently released VR horror experience made with 3ds Max, Fusion 360, and Autodesk Maya.