Life in 3D

Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more

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Watch: Photo real Royal Air Force flying helmet breakdown

To up his texturing and look development skills, Timothée Maron challenged himself to create a photo real WW2-era R.A.F. helmet.

Slay on social media: Branding tips for indie game developers

Red Barrels' Community Manager, Alicia Alexandra shares her top 5 tips for creating a killer brand for your indie game studio online.

VFX Breakdown: "Lost in Space" by Mackevision

75 shots delivered using Autodesk Maya, 3ds Max, Shotgun, and more.

How we made it: Long Winter Studios' 10 facts on "Wall of Death"

To celebrate the release of Maya 2018, Long Winter Studios crafted the short film “Wall of Death,” featuring the best of Maya’s animation and modeling workflows. Here’s a peek at what inspired them and powered them through the process, from concept to final renders.

Chris Harvey on Neill Blomkamp's Oats Studios

Everything about Neill Blomkamp's Oats Studios seems designed to flout Hollywood creative norms. VFX Supervisor, Chris Harvey, tells us what makes this (very small) studio so unique.

How Automatik VFX pulled off a zombie apocalypse on budget

Sebastian Barker, founder of boutique studio Automatik VFX, shares his work on "The Girl With All the Gifts," and what it took to create a credible zombie movie on a budget.

Freefolk on BAFTA-nominated show, "Emerald City"

To celebrate the inspiring talent in the film, television, and VFX industry, Autodesk is delighted to present interviews with the nominees of the Special, Visual & Graphic Effects category for the 2018 British Academy Television Craft Awards. Steve Murgatroyd, Head of 2D at Freefolk, talks us through the challenges he faced working on "Emerald City," how he got to where he is in the industry, what inspires him, and gives advice for new artists.

BlueBolt on BAFTA-nominated BBC series, "Taboo"

To celebrate the inspiring talent in the film, television, and VFX industry, Autodesk is delighted to present interviews with the nominees of the Special, Visual & Graphic Effects category for the 2018 British Academy Television Craft Awards. Henry Badgett, Visual Effects Supervisor at BlueBolt, talks us through the challenges he faced working on "Taboo," how he got to where he is in the industry, what inspires him, and gives advice for new artists.

Look behind the scenes of RWBY

Rooster Teeth takes over our Instagram! Find out how they use Autodesk Maya in every step of their pipeline for RWBY.

It's here: Our 2018 Games showreel

Thank you to all our customers, all over the world for a great year of games. Games studios big and small use Autodesk 3D tools like 3ds Max, Maya, MotionBuilder, and Mudbox to bring us amazing games.

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