Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more
We spoke with Pieterjan Ruysch, the laser artist and content creator behind PY1; he shares his journey working on the project, with 3ds Max in his toolbox.
Just getting established as a VFX studio? This advice will help you gain and maintain client relationships.
Game development studio Splash Damage talks about the pursuit of mastery and the importance of constantly learning on the job.
Product studio Planeta shows us how they built an AR/VR adaptation of the David Bowie Is exhibit.
Founder and curator of the project, Andrey Plaksin, discusses his history with 3ds Max and the way he uses it in this beautifully detailed design.
Congratulations to Duc Phil Nguyen for having been voted the 2019 AREA Artist of the Year by the community and our panel of judges!
Get and inside look at the creation of D.R.O.N.E. and the minds behind the animation.
Get an inside look at Battlestate Games' development process for "Escape from Tarkov".
See how Soba Productions created the award-winning short film, "Sonder".
Get a behind the scenes look at animator Lionel “Seith” Gallat's first game, "Ghost of a Tale".
What would you like to see?