Image courtesy of Parabole

GameDev Ep. 30: Alexandre Fiset

In this episode, we talk to Alex Fiset, CEO and Co-Founder of indie studio, Parabole. Alex got his start at Beenox, working his way through several positions of increasing responsibility before choosing to found his own studio with his partners. We talk about what Alex learned from Beenox that he’s applied to the team at Parabole, managing community expectations in early access on Steam, and telling an engaging story on their upcoming game, Kona.


Parabole used Autodesk® Character Generator and 3ds Max on Kona. Get caught in the blizzard on Steam Early Access and solve the mystery on Atamipek Lake. Stay updated on Parabole and Kona's full release on Twitter.

Tags
  • 3ds Max
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