Imagine a team of character modelers, animators, effects creators, and lighting artists ramping up on their pipeline for a new film.
They're really excited about the story, about all the challenges. They embrace new technology and innovation and love trying out new ideas. They experiment their way through pre-production until they get those ideas realized, and they get the director buying into the looks of the characters and the environments and the cool, new things they're trying.
Suddenly, they get into shot production – and their appetite for trying new things grinds to a halt.
For their own pipelines, says Moore, “We want to take advantage of the latest technology: if the next version of a DCC is available, why not try it a little bit more aggressively than we have before in current productions?”
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