Dario Passariello

Bio


Dario Passariello works at DIGITAL 3D, Palermo, Italy, where he lives and works. Since 1999, he's been a trainer in 3D special effects, compositing and rendering using Autodesk 3ds Max, mental ray®, Combustion® and Cleaner®. He is also a trainer at Associazione Nationale Famiglie Emigrati (ANFE) Regional Sicily for courses funded by the European Social Fund (ESF).

As an Autodesk Approved Instructor, and in addition to teaching techniques with mental ray, Dario also teaches high dynamic range imaging (HDRI), modeling techniques, organic Sub-D, character studio, reactor, particle flow, texturing/unwrap, animation controllers, video editing, and compositing, 2D design, database, and authoring.

In 2007, he created the first edition of the "Digital 3D Meeting" held in the Province of Palermo. This was the first 3D event in Sicily garnering membership and attention from the region of Sicily, the Province of Palermo, the City of Palermo, the CG magazine “Imago Editions”, and the Internet portal www.treddi.com.

Dario has been a guest on various 3D related media including "Pixmedia" in Rome, "Digital 3D meeting", the "Ordine degli Architetti di Palermo", various webcasts and Autodesk Open Doors. His experience also includes creating 3D computer graphics for medical, forensic, and military (Italian army and carabinieri) multimedia productions in Italy. He is also studying 3D visualization systems for the Internet and “real-time” for multimedia authoring.

Dario is also an active participant in the 3D community via the web. He writes a blog at Graffica 3D and writes tutorials and comments on several forums: http://www.cad3d.it, http://www.renderglobal.org, http://www.3dcyborg.org/, and http://www.treddi.com. The latter is a reference for the 3D community in the classroom and on the Internet.

He began working with 3D Studio (DOS) in 1992 and his passion for 3D graphics started with watching the special effects in Disney's "Tron" and Ridley Scott's "Blade Runner" as well as video clips from "Money for Nothing".

His experience also includes 3D CG for medical, forensic and military multimedia productions in Italy. He is also studying 3D visualization systems for the Internet (viewpoint) and realtime for multimedia authoring.

Dario is an active user and writes tutorials on the forum www.treddi.com and is a reference for the 3D community in the classroom and on the Internet.

He began working with 3D Studio (DOS) in 1992 and his passion for 3D graphics started with his watching the special effects in Disney’s “Tron” and Ridley Scott’s “Blade Runner” as well as video clips from “Money for Nothing”.
 


 

A conversation with Dario Passariello

 Dario Passariello, 3ds Max artist



How did you get involved with 3D computer graphics?


Dario:
 My passion for 3D graphics started with watching the special effects in Disney's "Tron" and Ridley Scott's "Blade Runner" as well as video clips from "Money for Nothing". I began working with 3D Studio (DOS) in 1992


What are some of the projects have you worked on?


Dario:
 Since 1999, I’ve been a trainer in 3D special effects, compositing, and rendering using Autodesk 3ds Max, Mental Ray, Combustion, and Cleaner. I’m also a teacher with Associazione Nationale Famiglie Emigrati (ANFE) Regional Sicily for courses funded by the European Social Fund (ESF), and an Autodesk Approved Instructor, so I am involved with a number of projects with my students. In addition to teaching techniques with mental ray, I also teach high dynamic range imaging (HDRI), modeling techniques, organic Sub-D, character studio, reactor, particle flow, texturing/unwrap, animation controllers, video editing and compositing, 2D design, database, and authoring.

I’ve also created 3D computer graphics for medical, forensic, and military (Italian army and carabinieri) multimedia productions in Italy and am studying 3D visualization systems for the Internet and “real-time” for multimedia authoring.

Currently, I am involved with various projects for special effects, for example, Gunbus (Richard Herland), a project of University of Hollywood www.uofh.it and on the web in various 3D communities, ( www.cad3D.it and www.treddi.com ).


As an Autodesk Master, for what do you use the 3D software? (For example, character rigging, modeling, texturing, lighting etc.)


Dario:
 I had the opportunity to study different areas of 3D graphics, character animation, organic modeling SUB-D and advanced rendering systems (mental ray). I like to use the rendering in architecture projects and for production of science fiction images. I love SUB-Ds and produce objects in ‘low-poly’ and then get high quality thanks to the NURBS system and Mudbox software. I work with Character Studio, mental ray, particle flow and advanced animation controllers.
 


What makes this industry so exciting to you?


Dario:
 My slogan is "more real than real". It is really fantastic to achieve characters and scenes from pure imagination and to give life to my characters. This provides me with enormous emotion. There are no limits to imagination. The integration of mental ray, the interface, power tools makes me forget what paper and pencil are.

What is most fascinating is the ability to integrate 3D in the print media, in videos and the web. Thanks to the ease of use of Combustion and 3D Studio, everything is fluid and unique.
 


Where do you see the industry going in the next five years?


Dario:
 I believe there will be a strong development of 3D in the areas of architecture, photography, advertising, web and special effects. I hope within 5 years there will be real time rendering and 3D visualization systems for the web. I imagine eBay as a 3D shop in the style of SecondLife.

The greatest development will be in architecture and some new interest from sectors within photography (e.g. virtual stage). Also, 3D navigation display systems will be increasingly realistic.


What words of wisdom do you have for anyone interested in entering the professional world of 3D computer graphics?


Dario:
 Today you can do everything! The creativity is free--without limits. It is much easier today to understand 3D graphics as the training and the knowledge are now accessible to everyone, especially with the availability of the Internet.

I recommend always working with 3ds Max because it is simple to use, intuitive and powerful and is integrated throughout the multimedia industry.

 


More information about Dario Passariello:

http://www.dariopassariello.it
http://www.digital3d.it
http://passariello.ipermex.com/?pages=gallerie_personali
http://www.treddi.com/forum/index.php?showuser=306

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