I am Dina Salama, a 3D artist born and raised in Alexandria, Egypt. I am currently studying Asset Creation for Film at Think Tank Training Centre Online.
I have always had a passion for art and I couldn’t imagine myself in anything other than a creative artistic field. I majored in Multimedia and Computer Graphics at AAST, but I graduated in 2016 with no clear path in mind and I was very lost. I worked as a Teaching Assistant right after I graduated, in the Multimedia Department, but that wasn’t what I wanted to do. At that time, I was experimenting with everything from graphic and web design to 2D/ 3D animation and motion graphics. I had a couple of freelance jobs as an animator and motion designer, but I didn’t find myself in it.
My passion for 3D modeling grew in 2017. I didn’t have 3D modeling for films, in mind as a career until I came across a video of a VFX breakdown of a shot and I was immediately hooked. I wanted to be a part of the movie making industry, so I started learning about the pipeline.
I experimented with simulations, rigging, modeling, texturing and shading. I did a couple of freelance jobs as a 3D generalist as well. I wasn’t feeling good about my work and I wasn’t confident enough to apply for a job in a VFX studio. I needed to up my game, so in February 2018 I decided to join Think Tank Online to get the education and mentorship that will help me move a step closer to the industry.
Different cultures with deep histories inspire me. Nature, historical buildings, people from different backgrounds and religion inspire me. I love traveling and exploring. I love creating under-represented people in art and I generally love creating artworks that have a story and are full of emotion.
I am eager to work in the VFX industry as a 3D Generalist. I would love to work in Method studios, DNEG, Framestore or ILM but I am not picky about one particular studio, it’ll be awesome to be a part of any.
For the ‘Rabari Woman’ project, I gathered references and created a timeline. I followed the standard pipeline. I set up the scene, blocked out the objects then modeled the character and the jewelry in Maya and Zbrush, retopology and UVs were done using Maya.
Clothes were created using Marvelous Designer and texturing was done in Mari. I used hair cards for the hair at the scalp and xGen for eyebrows and eyelashes, I wanted to experiment with both methods. Finally, the rendering was done using Vray.
You can find more of my work on Artstation and Instagram.