The primary Autodesk products used at DNEG are Maya and Shotgun. Their Layout, Modelling, Rigging and Animation teams use Maya as a primary tool, and it is indispensable on heavy builds like the Enterprise for Star Trek Beyond and the VES award nominated ISS build for Life.
The body tracking work on Oscar-winning projects Ex Machina and Blade Runner 2049 are other good examples of work created with Autodesk tools, as is the animation on Life, Fantastic Beasts and Where To Find Them and Miss Peregrine’s Home for Peculiar Children. There is some Shotsculpt Cloth sim work worthy of mention in Justice League, as well as lots of complex rig work done on all the above shows, and layout work on Jason Bourne and Terminator Genisys. DNEG also uses MotionBuilder for its mocap work.
DNEG is one of the world's leading visual effects, animation and stereo conversion companies for feature film and television, with studios in London, Vancouver, Mumbai, Los Angeles, Chennai, Montréal, Chandigarh, Hyderabad and Goa.