The untold story of Kung Fury and Fido

Last modification: 22 Feb, 2018
7 mins

"[David] actually rented out one of the rooms here...and put in some long hours... I don't know if he ever went home."

– Cameron Scott, Fido

Nearly everyone knows the story of Kung Fury: indie film turned Kickstarter phenomenon turned Cannes entry. But there’s a chapter involving a small Swedish studio called Fido that’s often overlooked. Fido worked with David Sandberg to transform his viral, crowdfunded project into an Award-nominated short film, applying heavy doses of creativity, passion, and the ability to scale using Maya desktop subscription. This is the untold story of Kung Fury and Fido.

Video transcript available below

Update: Fido now operates under the name Goodbye Kansas Studios

Video Transcript

CLAES DIETMANN: Fido's work can be applied and have been made into feature films, TV series, TV specials, commercials. We've come to specialize and focus mainly on creatures, preferably furry and feathery creatures. We came into the Kung Fury project pretty early, even though we were not involved in the making of the kickstarter trailer. But when that took off, it immediately became a worldwide buzz around it, and it rocketeered on YouTube and we saw it, like everyone else.

We were approached by David and his team, because they knew that they needed extra hands and they needed a bigger facility, a bigger studio who could handle a lot of shots. We added more people and we used Autodesk subscription to get more Maya licenses. I think we doubled at some point in a very short period of time, which was a great way of not stopping the project and stopping the process. It was really good.

CAMERON SCOTT: David had this clear vision of what he wanted, but he hired us so we could actually get this enormous job done, and so what our job was to structure up the pipeline and the productions. So that was our starting point. He actually rented out of the rooms here so his little production team could stay there, and he put in some long hours for the last four months. I don't know if he ever went home.

Biggest challenge we had on Kung Fury was one shot in particular. It was one shot which was two and a half minutes long, a continuous take, which was actually made up of about 30 or so different takes where Kung Fury had to fight against 50 or so soldiers. It took us 100 man days to complete the shot, which was a good part of the entire production.

My favorite shot has to be... I've actually got two favorite shots. I've got actually one of the shots where the arcade bot bursts out of the building and lands into the street intersection, and the other one is when the T-Rex and the eagle fight and they collide and start fighting. I like that shot.

CLAES DIETMANN: David was great because he knew what he wanted, and he kept pushing for more. His creativity never held him back.


Posted By
  • Maya
To post a comment please login or register
*Save $66 per month on Autodesk's Suggested Retail Price (SRP) when purchasing 1 year term 3ds Max or Maya subscription.