Welcome to your May roundup.
Let’s give a big round of applause for our May Artist of the Month, Nicolas Morel. Originally from France, Nicolas is a Freelance Senior Creature Modeler who creates exquisite creatures straight out of a fantasy world. Read his interview here.
Fringii by Nicolas Morel
A FEW OF OUR FAVES
Vishwesh Taskar’s incredible Itachi Uchiha render is making us want to curl up with a stack of Naruto manga!
Itachi Uchiha Fan Art by Vishwesh Taskar
Art history geeks, rejoice! Alex Mougenot puts a twist on Grant Wood’s famous painting “American Gothic” by creating it in 3D.
American Gothic by Alex Mougenot
Gal Yosef does it again with a fun twist on Pokémon-fan-favorite, Clefairy.
So Much Style by Gal Yosef
TOP STORIES ON AREA
Are you a lover of 3D and science and looking for a career path that’s right for you? Medical animation might just be in the cards.
Step into the shoes of Ciro Cardoso, a senior innovation artist at Hayes Davidson as he tells us about his journey in arch viz.
Meet GMUNK, director and world-renowned visionary digital artist and learn how he created captivating fluids using Bifrost in his recent project with HP, “The Living System”.
Veteran Flame Artist, Renée Tymn, has produced captivating digital artistry for more than 25 years. Get to know her here.
Learn how to master clean spline modeling in 3ds Max thanks to another great tutorial by Arrimus 3D.
Eloi Andaluz Fulla shows us how to create 3D video projection mapping content directly from 3ds Max for architectural visualization.
On this episode of Game Dev Unchained, Brandon Pham welcomes Unity technologies’ Ray Graham, to talk about the state of diversity in the game industry.
On Simply Robotix, we meet Courtney Pure and learn about her unique path in the animation industry as a freelance artist and lover of science.
CREATURE CREATION COURSES
This creature concepting course will teach you how to use Maya and ZBrush to concept a character straight from your imagination to the screen.
Want to work in the games space? Master creature modeling for games with Maya and ZBrush.
Next, follow that up with creature texturing for games with Maya, Substance Painter and Unity.
That’s all for May - see you next month!