Image courtesy of Ajinkya Vartak

Monthly Roundup

Last modification: 7 Sep, 2021

Welcome to your August roundup.


First off – congrats to our newest Artist of the Month, Samiha Dhifaoui! Samiha is a 3D Arch Visualizer with eight years of experience who is based in Doha, Qatar. Her design viz renders are just sublime. Check out her interview here.


3D render of closeup of darth vader helmet in the cove of a stone wall.

Troglodyte - Matmata by Samiha Dhifaoui




Isn’t this render by Ariane Pelissoni just brew-tiful?


3D render of a female figure holding a steaming cup of coffee.

 Valencia Mocha by Ariane Pelissoni


We wouldn’t want to mess with this monster created by Ajinkya Vartak!


3D render close-up of a monster in profile with sharp teeth, spikes along it's head and 6 eyes.

Concept Creature Head by Ajinkya Vartak


How mesmerizing is this dystopian scene created by Edit Ballai?


3D render of a human figure standing in a long tunnel overtaken by tree growth.

2318: Rebirth - Chapter One by Edit Ballai




Introducing a more interactive, expressive and robust Bifrost! This update allows you to make fluid port changes with virtual sliders, fix broken graphs with unknown nodes, enjoy terminals now out of beta, and more. Check it out here.


Graphic with a red, textured face on the right-hand side of the image. On the left is copy that says "Bifrost". On the right of the image is the Autodesk logo and an image courtesy of Lee Griggs.




Want to learn the process of creating a realtime rig in Maya, which can be be animated and exported into a game engine? Follow along with this course.


New to Maya? Then why not let your virtual mentor, Mayabot, guide you on your journey into the world of 3D! Follow the Maya 2022.1 tutorial series here.


On this episode of Game Dev Unchained, Brandon interviews Art Production Manager at ThatGameCompany, Reika Yoshino. 


Missed the Vision Series at SIGGRAPH? Not to fret! We have it recorded for you. Watch how Marvel Studios transitioned to a virtual studio with the help of ShotGrid, the latest on WetaM, a ground breaking product offering that will provide tools designed and developed by Weta Digital, fully embedded in Maya, and so much more. Check it out here.




Want to make your videogame accessible, but not sure where to start? Tara Voelker, Gaming Accessibility Program Manager at Xbox, and Mark Barlet, CEO of The AbleGamers charity, debunk misconceptions about accessible game dev and share their advice. 


We've pulled together a roundup of heroic renders created by our talented AREA artists. Check it out here.


Mao Lin Liao, founder and CEO of REBLIKA, talks about his craft, the challenges of creating digital human beings, and the growing demand for digital avatars. Read more here.


Calling all students! We’re excited to launch the Student Game Award Category in collaboration with the Game Development World Championship (GDWC). Submissions are now open, until December 31st, 2021! Learn more here.


That’s all for August - see you next month!


  • Arnold
  • Flame
  • 3ds Max
  • Maya
  • ShotGrid
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