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GameDev Episode 33- Obduction / Cyan

Last modification: 14 Sep, 2017
1 mins

This week, we chat with Eric Anderson, Art Director for Obduction by Cyan. Eric offers some great historical details on Cyan and the project, as well as his own experiences as both an artist and technical director. We also get some good tips from Eric on VR as well as for aspiring game developers.

Cyan used 3ds Max in the development of Obduction. Play Obduction on Steam or follow them on Twitter for updates.

  • 3ds Max
  • VR
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