Animators, curious what recruiters at leading animation studios look for when reviewing applications and demo reels? The Canadian team at Bardel Entertainment, an animation services provider making series productions for Nickelodeon, Disney, Cartoon Network, DreamWorks, and Warner Brothers has got you covered.
In part 2 of this 8-part series, Emmy Award-winning Bardel shares 6 things you should show to when creating your design portfolio.
What's your design focus? Are you interested in characters, locations, colour, or props? What amount of design and character can you bring to a prop item? What are you most passionate about drawing?
Show us how you can design for a variety of different styles. There are vast differences between designing for a prime-time 2D show, or a CG teenage action-adventure show. Can you handle both styles?
A still from Cartoon Network's "Rick and Morty," courtesy of Bardel Entertainment.
Show us how you start with a variety of different choices and distill it down to one end result. Design is a process of evaluation and elimination. We like to see how you think.
Story is design, and design is story. How can you create a location that tells a story?
Can you use CG software to support your design process? We like to build orthographics to provide accurate blueprints for Maya projects.
What else do you enjoy drawing? Show us your sketchbook pages, your life drawing work and café drawings.
Contributing to "The Dragon Prince," "Teen Titans Go!," "Rick and Morty," and "Teenage Mutant Ninja Turtles," Bardel are always on the lookout for exceptional talent.
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