Meet our AREA December Artist of the Month, Sujung Kwon!
Sujung's Sci-Fi themed renders have long been catching our eyes (and capturing our hearts). Read on to learn about her work, inspirations and tips on how to acheive a photoreal aesthetic.
Hello, my name is Sujung and I’m a character artist. I’ve worked as an Asset Artist at Dexter Studios in Korea for about 3 years, and have now been working as a Freelance Character Artist for about a year.
I'm so glad to have been selected as AREA’s Artist of the Month for December!
How did you get started in the 3D industry?
When I was younger and applying for university, I received a rejection letter from my first-choice school. I grew up loving video games and movies, so I later decided to pursue those interests and ended up going to a university related to 3D.
Once I started studying 3D, I became fascinated by the industry and was so happy and grateful to create things that I was passionate about. In a way, getting turned down from my dream school ended up being a good thing. It felt like fate.
"In a way, getting turned down from my dream school ended up being a good thing. It felt like fate."
What inspires your work?
I tend to be inspired by things I like, whatever that may be. Often, after I watch a great movie, I’ll want to make something related to it. Same goes for when I play awesome games!
What do you love about your job?
I'm happy when I make works that people recognize and are thrilled about. Because I’ve loved movies and games since I’ve been a kid, I enjoy evoking the feelings of excitement in others too.
What's a downside about your job?
The most challenging thing for me is that I can be hard on myself. As an artist, there's always pressure to be better. Sometimes it can be hard to keep a positive attitude on a challenging project - no matter how much you like it. I always push myself to get through it though, because I think it makes me move forward.
What's your favourite project that you've worked on?
There’s a movie called Along with the God, that was quite popular in Korea. I was an Asset Artist for the film at my previous job. This was the first time I had the chance to create the main characters of a film. I still remember the excitement I felt. The character I had worked on was on a big screen! It felt a little embarrassing, but was also a wonderful experience.
Do you have any tips for 3D artists who strive to create photoreal renders?
I think creating photoreal renders is really hard work. There's a lot to consider and rendering can take a long time.
The personal tip that I can give you is this: Don't focus too much on a single work. If you look at one render repeatedly, it becomes hard to spot the little details. When you work on two or three projects simultaneously over a longer period of time though, you can spot little things with more ease and it makes for a more pleasant workload.
"Don't focus too much on a single work. If you look at one render repeatedly, it becomes hard to spot the little details."
What software do you use in your work pipeline?
Today, I use a combination of Maya, Zbrush, Xgen and Arnold when I work. I used to use different software and programs but have found that UV and Retopology are powerful in Maya. By switching to Maya, my work pipeline has become simpler and more comfortable.
It's wonderful that Maya has evolved every year for the convenience and skill improvement of users.
What projects are you working on next?
For my next personal project, I want to make something that I've designed myself. I want to create an original character. I'm still thinking about it, so I don't have any detailed plans just yet. I’ll probably start working on that early next year.
My ongoing personal project is a character from one of my favorite movies… It will probably be finished next month. I’m excited to share it with everyone when it is!
Want to see more from Sujung?