Image courtesy of Eidos-Montreal

The Environments & Architecture of Deus Ex: Mankind Divided

Eidos-Montreal

"We can quickly customize an environment and 3ds Max is as close as we can get to modeling straight inside the engine." - Hubert Corriveau, Environment Director, discusses how Eidos Montréal uses 3ds Max in their latest game, Deus Ex: Mankind Divided.



Eidos-Montreal uses 3ds Max to create the stunning and massive worlds of the Deus Ex universe. Deus-Ex: Mankind Divided releases August 23rd.

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  • 3ds Max
2 Comments
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| 10 months ago
dydrdr
| 1 year ago
Where is the Video??
*Save $65 per month on Autodesk's Suggested Retail Price (SRP) when purchasing 1 year term 3ds Max or Maya subscription.