Image courtesy of Eidos-Montreal

The Environments & Architecture of Deus Ex: Mankind Divided


"We can quickly customize an environment and 3ds Max is as close as we can get to modeling straight inside the engine." - Hubert Corriveau, Environment Director, discusses how Eidos Montréal uses 3ds Max in their latest game, Deus Ex: Mankind Divided.

Eidos-Montreal uses 3ds Max to create the stunning and massive worlds of the Deus Ex universe. Deus-Ex: Mankind Divided releases August 23rd.

  • 3ds Max
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