Image courtesy of Eidos-Montreal

The Environments & Architecture of Deus Ex: Mankind Divided

Eidos-Montreal

Last modification: 29 Aug, 2017
Duration
4 mins

"We can quickly customize an environment and 3ds Max is as close as we can get to modeling straight inside the engine." - Hubert Corriveau, Environment Director, discusses how Eidos Montréal uses 3ds Max in their latest game, Deus Ex: Mankind Divided.



Eidos-Montreal uses 3ds Max to create the stunning and massive worlds of the Deus Ex universe. Deus-Ex: Mankind Divided releases August 23rd.

Tags
  • 3ds Max
2 Comments
To post a comment please login or register
| 2 years ago
dydrdr
| 3 years ago
Where is the Video??