The Future of Virtual Reality in Games

Last modification: 18 Dec, 2017
5 mins

Like with any new technology, VR has raised some serious questions about what our future will look like. Will all gaming be in VR? What about augmented reality and mixed reality? How will it change the way we live? Is it just a fad?

We asked a few game developers to weigh in on the future of virtual reality.

Quantum Capture

Technolust. Image courtesy of IRIS VR

Cyberpunk enthusiasts are familiar with the theme of advanced technology creating a dystopia, much like the world created in Technolust VR. So we had to ask, is Technolusta warning for the rise of VR?|

"From the technological standpoint, I see immersive gaming becoming mainstream in the next couple of years. You can see this with Pokemon Go - more and more platforms will adapt to be more interactive and immersive media. I think that playing games on a traditional computer will be around, but there will be other alternatives. VR will be a big mover of that."

– Morgan Young, Co-Founder, CEO of Quantum Capture.

Learn about the development of Technolust in our Q&A with Quantum Capture.


TeamStorm VR

Storm VR. Image courtesy of TeamStorm VR

As someone who works in VR during the day at 
UNIT 9 and making the game, Storm VR at all other hours, Anrick from TeamStorm VR may have a thing or two to say about the future of VR:

"I am thinking a lot about how the virtual space seems like something artificial, a place that doesn’t really exist’ and which by the majority of people is undiscovered. But I like the idea that what we describe as “real” will quickly start to include virtual spaces. In other words, the virtual spaces we visit are just an extension of our real lives - they are one and the same. I am very interested in how my virtual memories feel just as real as my real memories. So I think in the future, our holidays might just as easily be to virtual destinations, as real ones. And our daily life will be a mixture of both those spaces."  

–Anrick Bregman, Director, TeamStorm VR

Read about the challenges in developing for VR and whether Early Access was beneficial in our Q&A.

Blackthorne Media

The Abbot's Book. Image Courtesy of Blackthorn Media

Michael Conelly waited decades to turn "The Abbot’s Book" into a virtual world so he is nothing but excited for the future of VR:

"I'm having so much fun with this work. It's hard to say that anything was more exciting to me about VR than actually making [The Abbot’s Book]. I routinely forget to eat because I'm so into what I'm doing. There is so much to be excited about in VR and these are just the early days of the medium. There are all of these things out there that are just aching to be done and it's an exciting time for that reason."  

– Michael Conelly, Creative Director, Blackthorn Media

Read our Q&A with Michael Conelly to learn about The Abbot’s Book.

Hard Light Labs

SoundStage. Image courtesy of Hard Light Labs

Thanks to VR and Logan Olson, you can create your own custom-built music studio with SoundStage. With all these possibilities available in VR, we had to ask, how will it change the entertainment industry?

"I think this technology's going to have a huge effect on everything. You're basically asking, 'What is the effect on anything when you can make and destroy things at will in your reality?'. For creativity, that means that your creative potential is no longer blocked by what you can afford, assuming that you have this headset. What you can obtain or the space around you is largely limited by your raw creativity.

Ultimately, the effects are vast and unforeseeable, but I think what it's really going to come down to is the ubiquity of entertainment and democratization of creativity."  

– Logan Olson, Founder of Hard Light Labs

Learn about SoundStage VR in our Q&A or Podcast.


Kismet. © Image courtesy of Psyop

Who better to ask about VR predictions than the creator behind Kismet- a fortune telling VR app? We asked David Chontos of Psyop what he foresees in the future of gaming?

"The advent of VR has been intriguing but, I think it needs more time in the oven. What game developers are creating seem to be projections of existing games into this new space and medium. I don’t think that anyone has figured out where VR is going to go. Augmented reality and virtual reality will abolish screen based games and create more physical interactions. In the next couple of years, we’re going to start designing the path and it’ll be slightly better. The audience right now isn’t very specific. I think the industry will grow into something really amazing."  

– David Chontos, Director at Psyop LA

Get behind the scenes of the making of Kismet in our Q&A.

  • 3ds Max
  • Maya
  • Maya LT
  • VR
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