Watch: Photo real Royal Air Force flying helmet breakdown

featuring AREA member, Timothée Maron

"The goal was to improve my texturing and look development work on a realistic asset...I chose a relatively small asset to be able to focus on the details and tried to match as much as possible to the references. [In addition to Maya, Mari, and Substance Painter], I also decided to use Arnold in order to improve myself on another render engine." 

–Timothée Maron 



This breakdown was found in the AREA Gallery: Upload now to be featured! 

See Timothée's original post for more on his process and to view hi-res stills.

Tags
  • Maya
  • Arnold
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