In part 1, we cover the basic workflow for creating and rendering a fluid.
In part 2, we look at how to animate a fluid emitter to pour chocolate onto a strawberry.
In part 3, we look at how to create container emitters and how to render basic foam.
In part 4, we cover how to render foam in different ways: (1) as a surface; (2) as a volume. We also look at how to refine the simulation for a high-resolution render.
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