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Events
Fake Or Foto
Jobs
Software Trials
FORUMS
Products
3ds Max
Arnold
Character Generator
FBX
Flame
Maya
Maya LT
MotionBuilder
Mudbox
Showcase
Smoke
Softimage
Stingray
Topic
Area Website Support
Game Making
April Robinson
Customer Stories, Film + TV
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About
Customer Stories (78)
Blog Posts (40)
Maya -
Journey to VR
POV: Nathaniel Dirksen on the breakneck pace of "visceral" VR
Baobab's Director of Engineering discusses VR tools and technology, and what Baobab are doing to...
5
Maya -
Journey to VR
POV: James Jensen's hyper-real vision for The VOID and the future
Co-founder and chief visionary officer, James Jensen on The VOID's history, its new "Star Wars:...
3
3ds Max, Maya -
Journey to VR
Joel Pennington: How AR and VR impacts design
Tomorrow's designers, makers, and artists will work with their CG data through AR and VR to get the...
3
3ds Max, Maya -
Journey to VR
Unity strengthen link with Autodesk 3ds Max, Maya
“Together [Unity and Autodesk] are improving FBX interoperability to increase productivity and...
2
2
3ds Max, Maya, Flame, M&E Collection -
Journey to VR
Adapting to a new reality: Saint George Studio and "Alteration"
James Senade and Bastien Harispe at Saint George Studio discuss their background in VR, their work...
3
3ds Max, Maya, M&E Collection -
Journey to VR
POV: Eugene Chung on Penrose Studios and "Operatic" VR
Penrose Studio's Founder on where virtual, augmented and mixed reality is taking us.
3
Maya, Arnold, Shotgun -
Journey to VR
CBS Digital: Virtual Production to "Stranger Things" VR
CBS Digital's Craig Weiss and Jim Berndt go in depth on the convergence of virtual production and...
3
1
3ds Max, Maya -
Journey to VR
POV: The Mill's Boo Wong – ON VR
What does The Mill’s Boo Wong consider when she thinks on VR? The importance of purpose,...
2
3ds Max, Maya -
Journey to VR
Revisiting the "Game of Thrones" Facebook 360 video
Looking back on the origins of the epic HBO title turned hugely popular Facebook 360 video -- which...
2
1
2
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4