What's New in Maya

The evolution of Maya since 2016

Over the years, multiple versions of Maya have delivered top-quality updates to help artists work faster and more efficiently. From enhancements in modeling, animation, motion graphics, and visual effects workflows - we continue to focus on creating more artist-friendly experiences across disciplines. 

Take a look at what we've been up to.

2022

2022

  • Seamless USD integration
  • Python 3
  • New Ghosting Editor
  • Cached Playback support in the Time Editor
  • Additive animation clips
  • Peak Removal filter in the Graph Editor
  • Smooth (Gaussian) filter in the Graph Editor
  • New Auto Tangent types
  • Component Tags
  • Deformer Falloffs
  • Morph Deformer
  • Skin Bunding using Proximity Wrap
  • New Sweep Mesh tool
  • Game Vertex Count plugin
  • Create VR for Maya
  • Arnold 6.2
  • Smoother startup experience
  • Blog post
  • Release notes
2020.4

2020.4

  • Introducing Maya 2020.4
  • Drag and drop Maya curves into Bifrost graphs
  • Bifrost graph shape nodes
  • New fields system in Bifrost
  • Bifrost scatter pack
  • Bifrost volume tool improvements
  • MPM solver: Accurate collisions and self-collisions
  • Aero solver improvements
  • Instantly terminate Bifrost simulations
  • Arnold 6.1 integrated
  • Motion Library update
  • Substance plugin update
  • Release notes
2020.3

2020.3

  • Paint Skin Weights Tool improvements
  • HumanIK: Neck Motion Reduction setting
  • Merge BaseAnimation layer on import
  • New Show Animated Shapes option in the Graph Editor
  • Script Editor improvements: New RMB menu and hotkeys for managing tabs
  • Bifrost 2.1
  • Updated ATF plugin: Catia V5 R6 2020 and JT support
  • Import Standard Surface with FBX
  • Release notes
2020.2

2020.2

2017.1

2017.1