3D Interoperability with 'Send To' - PART 3 - Flame 2020.3

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Last modification: 10 Dec, 2019
  • Film & VFX
  • Flame
Skill Level
  • Intermediate
12 min


Level: Intermediate
Recorded in: Autodesk Flame 2020.3 Update, Maya 2020 & Mudbox 2020

In part 2 of the 3D Interoperability series, you went through the workflow of exchanging 3D data between Flame and Mudbox.

This allows you to take 3D geometry in Flame and push it over to Mudbox for sculpting and painting.

Once you were happy with your model, tt gets sent back to Flame with an updated 3D geometry and a new diffuse texture map that was processed in Mudbox.

In part 3, you’ll learn to troubleshoot some mesh issues, when sending 3D geometry to Mudbox.

This is actually quite easy to manage since Mudbox points out the issues as well as offers a solution to fix them.

This is due to the technical complexity of sculpting on a 3D model and there are just a couple of guidelines that need to be followed in order to sculpt successfully in Mudbox.

Please check out the Mudbox documentation for detailed descriptions when troubleshooting mesh issues.


If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can sign up for a free 3-year license.

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