3D Round Tripping with FBX - Part 1 - Flame 2018.3 Update

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Last modification: 25 Mar, 2019
Industry
  • Film & VFX
Subject
  • Action
  • Maya
  • FBX
  • Interoperability
  • Workflow
Products
  • Flame
Skill Level
  • Intermediate
Duration
11 min

 

Level: Intermediate
Recorded in: Autodesk Flame 2018.3 Update & Autodesk Maya 2018.1
Download Media: http://areadownloads.autodesk.com/wdm/flamepremium/media/3d_interop_001.zip


This three-part series takes you through a round tripping workflow between Autodesk Flame and Autodesk Maya in a linear colour pipeline using the FBX interchange format. Please be aware that this is not actually 3D application specific.

In part 1, you'll import a 3D model into Flame and relight it with image-based lighting. You'll also retexture geometry with Substance physical based textures as well as reverse a 3D camera move. You also identify issues that could potentially make you go back to the 3D application to fixing or tweaking. You'll end off exporting a FBX with the various settings and go through what is supported via the round tripping workflow.

 

If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can Are you a student? Access it for free.

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Posted By
Tags
  • Flame
  • Action
  • Maya
  • FBX
  • Interoperability
  • Workflow
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