3D Round Tripping with FBX - Part 2 - Maya 2018.1

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Last modification: 25 Mar, 2019
Industry
  • Film & VFX
Subject
  • Action
  • FBX
  • Interoperability
  • Maya
  • Workflow
Products
  • Flame
  • Maya
Skill Level
  • Intermediate
Duration
10 min

 

Level: Intermediate
Recorded in: Autodesk Flame 2018.3 Update & Autodesk Maya 2018.1


This three-part series takes you through a round tripping workflow between Autodesk Flame and Autodesk Maya in a linear colour pipeline using the FBX interchange format. Please be aware that this is not actually 3D application specific.

Part 2 continues after exporting the FBX from Flame and you'll import the FBX into Maya. You'll learn how to match the 3D scene to Flame as well as check what was carried over during the import. You'll examine the materials and colour space settings as well as fix a model's UV mapping. You will also refine a few meshes to make them look better. And don't forget clients may also want changes to the 3D geometry. This video will conclude by exporting the 3D scene as a FBX to be round-tripped back to Flame.

 

If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can Are you a student? Access it for free.

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Posted By
Tags
  • Flame
  • Maya
  • Action
  • FBX
  • Interoperability
  • Maya
  • Workflow
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