3ds Max 2021: Baking PBR Shaders

By
-
Login to Follow
-
Last modification: 25 Mar, 2020
Industry
  • Games
  • Design Visualization
Subject
  • 3ds Max
  • Shaders
  • Texture Baking
Products
Skill Level
  • Beginner

   

 

Posted By
Tags
  • 3ds Max
  • Shaders
  • Texture Baking
1 Comment
To post a comment please login or register
| 2 months ago
Is there no way to pack the pbr maps into specific channels of the output maps? Otherwise this is useless for game engines, unless I'm missing something.