3ds Max 2021: Baking PBR Shaders

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Last modification: 25 Mar, 2020
Industry
  • Games
  • Design Visualization
Subject
  • 3ds Max
  • Shaders
  • Texture Baking
Products
Skill Level
  • Beginner

   

 

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Tags
  • 3ds Max
  • Shaders
  • Texture Baking
1 Comment
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| 3 days ago
Is there no way to pack the pbr maps into specific channels of the output maps? Otherwise this is useless for game engines, unless I'm missing something.
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