Animating a Mesh with the Data Channel Modifier

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Industry
  • Film & VFX
  • Design Visualization
Subject
  • Animation
  • Modeling
  • Shaders
  • 2017
  • Action
  • 2017x1
  • Shading
  • Workflow
Products
  • 3ds Max
Skill Level
  • Advanced
Duration
10 min

In this tutorial, we cover how to use the Data Channel Modifier to create a procedural logo animation by controlling each element of a mesh. In this workflow, we also show how to control the flow of inputs and outputs to create multiple data flows within the same operator stack.

This tutorial is intended for use with 3ds Max version 2017 Update 1 or higher.

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Tags
  • 3ds Max
  • Animation
  • Modeling
  • Shaders
  • 2017
  • Action
  • 2017x1
  • Shading
  • Workflow
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| 1 year ago
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