3ds Max Fluids

By Martin Ashton
-
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- 2 Oct, 2017
Industry
  • Film & VFX
Subject
  • Bifrost
  • Autodesk 3ds Max
  • Simulation and Effects
  • Water
Products
  • 3ds Max
  • Arnold
Skill Level
  • Intermediate
Duration
40 min

In part 1, we cover the basic workflow for creating and rendering a fluid.

 

In part 2, we look at how to animate a fluid emitter to pour chocolate onto a strawberry.

 

In part 3, we look at how to create container emitters and how to render basic foam.

 

In part 4, we cover how to render foam in different ways: (1) as a surface; (2) as a volume. We also look at how to refine the simulation for a high-resolution render.

 

 

 

 

 

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Tags
  • 3ds Max
  • Arnold
  • Bifrost
  • Autodesk 3ds Max
  • Simulation and Effects
  • Water
1 Comment
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shadi1975 | 21 days ago
Possible way to download 3ds Max version 2018.3 for the student