Modeling Facades in 3ds Max - Part 1 - Facades
This is a 3ds Max multi-part series where you will learn how to model building facades. In this tutorial, you begin the process modeling a facade by preparing reference images with an image editing application. It's a powerful technique where you can gather data for modeling and texturing, much like building a movie set.
- Recorded in: 3ds Max 2011
- This tutorial is intended for use with 3ds Max version 2011 or higher.
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Before you start using your reference images, you almost certainly need
to make some adjustments to them.
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Here, you have the picture of a building taken in the medieval city
of Monpazier in the south of France.
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When you take a picture of a building from the street level, the buildings
vertical lines will appear to converge to a point higher up.
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The closer you are to the building when you take the picture
and the bigger the distortion.
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You can make perspective adjustments using an Image Editing program
such as Adobe Photoshop.
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Most image editing programs have the same tools.
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First, crop an area of interest around the building.
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Use the Zoom tool to enlarge the picture.
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If your image editing application has rulers and guidelines,
use those to frame the building.
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This gives you a visual reference as to where the building lines
are not exactly horizontal or vertical.
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Use more guidelines if necessary. Openings such as doors & windows
make good references.
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Depending on the image editing application you are using, you may need to
unlock your background layer in order to make changes.
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The process can be as easy as right-clicking the default layer
and choose to make an editable layer out of it.
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Next you correct the perspective.
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The Distort tool is a good tool to make these types of adjustments.
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Once you are satisfied, commit to the changes.
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Adjust your guidelines again around the building's perimeter.
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Crop the area of interest using the guidelines as a reference.
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The file is almost ready to be saved. You may elect to do additional
adjustments such as remove the little girl from the bench.
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Zoom in on the girl and use the Clone/Stamp tool. Most image editing
applications have that functionality.
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In this case, sample an area to the left of the girl near the bench.
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If you are using Photoshop, this is done by Alt+clicking a spot.
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Paint over the girl.
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Zoom back out and save your file. Alternatively, you can resize
the image file before saving it.
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If you do not have an image editing application, this edited file plus
three more building facades have been provided for your convenience.
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In part 2 of this project, you start working in 3ds Max.