Modeling Facades in 3ds Max - Part 1 - Facades

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Industry
  • Design Visualization
Subject
  • Modeling
  • 2011
Products
  • 3ds Max
Skill Level
  • Intermediate
Duration
3 min

Modeling Facades in 3ds Max - Part 1 - Facades

This is a 3ds Max multi-part series where you will learn how to model building facades. In this tutorial, you begin the process modeling a facade by preparing reference images with an image editing application. It's a powerful technique where you can gather data for modeling and texturing, much like building a movie set.


Notes


  • Recorded in: 3ds Max 2011
  • This tutorial is intended for use with 3ds Max version 2011 or higher.

Transcript

00:00:00 --> 00:00:06
Before you start using your reference images, you almost certainly need
to make some adjustments to them.

00:00:08 --> 00:00:14
Here, you have the picture of a building taken in the medieval city
of Monpazier in the south of France.

00:00:15 --> 00:00:22
When you take a picture of a building from the street level, the buildings
vertical lines will appear to converge to a point higher up.

00:00:23 --> 00:00:28
The closer you are to the building when you take the picture
and the bigger the distortion.

00:00:29 --> 00:00:35
You can make perspective adjustments using an Image Editing program
such as Adobe Photoshop.

00:00:35 --> 00:00:39
Most image editing programs have the same tools.

00:00:40 --> 00:00:44
First, crop an area of interest around the building.

00:00:48 --> 00:00:51
Use the Zoom tool to enlarge the picture.

00:00:52 --> 00:00:58
If your image editing application has rulers and guidelines,
use those to frame the building.

00:00:59 --> 00:01:05
This gives you a visual reference as to where the building lines
are not exactly horizontal or vertical.

00:01:06 --> 00:01:12
Use more guidelines if necessary. Openings such as doors & windows
make good references.

00:01:15 --> 00:01:22
Depending on the image editing application you are using, you may need to
unlock your background layer in order to make changes.

00:01:23 --> 00:01:29
The process can be as easy as right-clicking the default layer
and choose to make an editable layer out of it.

00:01:30 --> 00:01:33
Next you correct the perspective.

00:01:34 --> 00:01:40
The Distort tool is a good tool to make these types of adjustments.

00:01:47 --> 00:01:51
Once you are satisfied, commit to the changes.

00:01:52 --> 00:01:57
Adjust your guidelines again around the building's perimeter.

00:02:02 --> 00:02:06
Crop the area of interest using the guidelines as a reference.

00:02:07 --> 00:02:15
The file is almost ready to be saved. You may elect to do additional
adjustments such as remove the little girl from the bench.

00:02:16 --> 00:02:23
Zoom in on the girl and use the Clone/Stamp tool. Most image editing
applications have that functionality.

00:02:24 --> 00:02:28
In this case, sample an area to the left of the girl near the bench.

00:02:29 --> 00:02:33
If you are using Photoshop, this is done by Alt+clicking a spot.

00:02:33 --> 00:02:36
Paint over the girl.

00:02:41 --> 00:02:47
Zoom back out and save your file. Alternatively, you can resize
the image file before saving it.

00:02:48 --> 00:02:55
If you do not have an image editing application, this edited file plus
three more building facades have been provided for your convenience.

00:02:55 --> 00:02:59
In part 2 of this project, you start working in 3ds Max.
Posted By
Tags
  • 3ds Max
  • Modeling
  • 2011
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