Quick Tips in 3ds Max - Panning within a Command

By
-
Login to Follow
-
Industry
  • Design Visualization
Subject
  • 2012
  • Basics
  • Lighting
Products
  • 3ds Max
Skill Level
  • Beginner
Duration
2 min

Quick Tips in 3ds Max - Panning within a Command

In this 3ds Max quick tip, learn how to pan in a viewport without exiting your current command screen.


Notes]

  • Recorded in: 3ds Max 2012
  • This tip is intended for use with 3ds Max version 2012 or higher.

Transcript

1
00:00:00,600 --> 00:00:06,760
Panning in a viewport is easy enough to achieve between commands but not so easy
when you're in the middle of a command.

2
00:00:07,205 --> 00:00:13,365
Say you are using the Line tool to trace over an image of a chess piece you have displayed
in the top viewport.

3
00:00:14,022 --> 00:00:17,205
The idea is to create a profile that you eventually lathe.

4
00:00:17,735 --> 00:00:22,942
Of course before you start the command, you can use zoom and pan to concentrate on an area of work.

5
00:00:23,285 --> 00:00:27,615
In this case, let's assume you decided to start at the foot of the bishop piece.

6
00:00:28,030 --> 00:00:33,428
And so using the Line command, you start tracing a rough outline that you'll eventually fine-tune.

7
00:00:33,955 --> 00:00:39,638
You get to a point where you're stuck, as you need to pan up to see the rest of the chess piece.

8
00:00:40,013 --> 00:00:47,300
At this moment, using the mouse wheel or the navigation icon to pan the view results
in being kicked out of the Line command.

9
00:00:49,370 --> 00:00:57,983
When you get to the point where you need to pan the view, the trick is to place the cursor
in the direction you wish to pan and then press the "I" key.

10
00:00:58,438 --> 00:01:02,068
The view pans in that direction and you are still in your current command.

11
00:01:02,383 --> 00:01:07,606
You can repeat the procedure as many times as you need and in any direction you choose.

12
00:01:15,586 --> 00:01:22,153
Another bit of trivia here is that you can use the mouse wheel zoom tool to refocus
on an area of work.

13
00:01:25,866 --> 00:01:32,853
By default, zooming in and out doesn't shift focus in a viewport
and you end up zooming in and out the same focus point.

14
00:01:36,348 --> 00:01:45,119
But under Customize > Preferences > Viewports, you can enable the Zoom About Mouse Point modes.

15
00:01:52,791 --> 00:02:03,056
With this mode enabled, the "zoom in" function now is based on the position of the cursor
and you can shift focus easily to concentrate on an area that needs your attention.

16
00:02:07,080 --> 00:02:14,950
Like the "I" pan method, zooming in and out using the mouse wheel is transparent
and doesn't cancel the current command.
Posted By
Tags
  • 3ds Max
  • 2012
  • Basics
  • Lighting
0 Comments
To post a comment please login or register