Start-up Templates in 3ds Max

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Last modification: 21 Sep, 2017
Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • 2015
  • Media Management
  • Workflow
Products
  • 3ds Max
Skill Level
  • Beginner
Duration
8 min

Start-up Templates in 3ds Max

In this tutorial, we highlight the 3ds Max start-up templates.. Startup Templates are meant to help you set some basic parameters that would otherwise require time to manually adjust every time you start a new project.

 


Notes

  • Recorded in: 3ds Max 2015 Ext. 2
  • This tutorial is intended for use with 3ds Max version 2015 or higher.

Transcript

00:00:07 --> 00:00:15
In this movie, you take a look at Startup Templates, which were introduced in 3ds Max 2015, Extension 2.

00:00:15 --> 00:00:22
When 3ds Max 2015 was released, a Welcome screen would pop up every time you start the application.

00:00:22 --> 00:00:27
Depending on your personal preference, you may have opted to disable the feature,

00:00:27 --> 00:00:32
in which case, you can call up the Welcome Screen again using the help menu.

00:00:34 --> 00:00:42
The Welcome Screen has three sections, a Learn section that links you to various learning resources, including this channel in fact,

00:00:43 --> 00:00:50
an Extend section, which links you to other useful on-line resources from where you could get content,

00:00:50 --> 00:00:56
and a default Start section that lists the recent files you've worked on.

00:00:56 --> 00:01:00
More importantly, take a look at the section related to creating a new scene:

00:01:01 --> 00:01:09
In addition to starting a new scene, this section would also enable you to choose a specific workspace and set a Project folder.

00:01:10 --> 00:01:19
It is this section that is the subject of this discussion as it has been quite nicely overhauled for 3ds Max 2015 Extension 2 and beyond.

00:01:20 --> 00:01:29
When you update your 3ds Max 2015 installation with Extension 2, you are presented with a new Welcome dialog when you launch the application.

00:01:29 --> 00:01:35
In fact, it is quite similar to the old one except for the section about creating a new scene.

00:01:37 --> 00:01:40
This section has been replaced by Start-Up Templates.

00:01:41 --> 00:01:46
There are five sample templates that ship with the product but you can add your own.

00:01:46 --> 00:01:50
The five sample templates are meant to appeal to various tastes:

00:01:51 --> 00:02:00
Classic Start Up is basically an empty scene, much like when you use the 3ds Max Reset tool, so you'll feel on familiar ground with this one.

00:02:01 --> 00:02:12
The others are more varied, from architectural and outdoor scenes to studio rendering and even an underwater setup.

00:02:13 --> 00:02:20
When you hover over or select a template, a small description appears that gives you a hint as to its purpose.

00:02:21 --> 00:02:30
If you click the "more..." link, additional information is shown including a description and other parameters the template is based upon.

00:02:31 --> 00:02:40
Should you decide to use this template, these parameters such as units and rendering setup among others will be used as a basis for your next project.

00:02:41 --> 00:02:48
To use a template as a start up, you first select it and then click the "New Using Selected Template" button.

00:02:49 --> 00:02:55
The Welcome Screen disappears and your new project is started based on that particular template.

00:02:56 --> 00:03:01
In this case, the new project is empty because it was based on the Classic Start Up template.

00:03:02 --> 00:03:06
Let's try another: bring back the Welcome Screen using the Help menu.

00:03:07 --> 00:03:12
Try the Architectural Outdoor 3PM template.

00:03:13 --> 00:03:16
This time, it's a bit different:

00:03:17 --> 00:03:21
The scene is not empty, you can see a terrain,

00:03:24 --> 00:03:28
and an object mimicking a building in the center of it.

00:03:33 --> 00:03:40
The UI in general is also a bit different as it is using a new "Design Standard" Workspace.

00:03:42 --> 00:03:49
This new workspace includes a new Design ribbon that helps automate tasks that are specific to the Design industry.

00:03:50 --> 00:03:55
The viewport layout of "1 and 3" is also part of this start up template.

00:03:56 --> 00:04:03
As you recall, the name of the template referred to 3pm, and you'll note that the Daylight System is set accordingly.

00:04:04 --> 00:04:11
Rendering parameters such as rendering engine choice and resolution are also set within the template.

00:04:13 --> 00:04:20
In essence, most parameters that would normally take up a fair amount of time have been already set for you.

00:04:21 --> 00:04:24
Try the other templates to get a feel for what they have to offer.

00:04:25 --> 00:04:32
The Outdoor HDRI Courtyard uses an HDRI image for image lighting purposes.

00:04:41 --> 00:04:50
The scene includes a camera, a direct light, a skylight that uses the HDRI data to help with scene illumination.

00:04:50 --> 00:04:55
and there is a cylinder object simulating the ground that has a Shadow/Matte material applied.

00:04:56 --> 00:05:03
It is meant to catch shadows and reflections to ensure objects that you create are well integrated with the background.

00:05:13 --> 00:05:20
The Studio Scene template simulates a studio lighting scenario that is often used for product design.

00:05:20 --> 00:05:26
This start up scene is fairly more elaborate than the other ones you've experimented with so far.

00:05:26 --> 00:05:33
For one thing, there are far more objects present, and many are essential to this setup.

00:05:33 --> 00:05:40
Without going much into detail, the most important objects are the curved backdrop and the various light objects.

00:05:41 --> 00:05:46
The backdrop is curved to minimize hard angles and shadows where the wall meets the floor.

00:05:47 --> 00:05:56
As for the lights, there are various ones that are part of elaborate groups. Many are used to simulate reflectors which are essential in studio photography.

00:05:57 --> 00:06:01
There are also a couple of cameras present that you can adjust or use "as-is".

00:06:02 --> 00:06:09
Of course, the idea is to have your own objects to model, import or merge for rendering purposes.

00:06:09 --> 00:06:15
As an example, here's a furniture set I found on the Trimble 3D Warehouse,

00:06:15 --> 00:06:22
It features a Herman Miller lounge chair and an ottoman that would be perfect candidates for studio photography.

00:06:33 --> 00:06:37
This is often how companies like Herman Miller or Ikea fill their catalogs.

00:06:41 --> 00:06:45
Lastly, try the Underwater start up template.

00:06:48 --> 00:06:58
This is arguably a more specialized scenario as it makes extensive use of fog effects and even particle systems to simulate marine life and plankton.

00:06:59 --> 00:07:05
Again, it gives you a head start if this is your goal, as setting up such an underwater environment is no easy task.

00:07:06 --> 00:07:11
Now that you know how to use start up templates, the next step is to learn how to manage them.

00:07:12 --> 00:07:17
It's a process you learn about in another movie on this channel entitled: "Managing Start-Up Templates".
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Tags
  • 3ds Max
  • 2015
  • Media Management
  • Workflow
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