3ds max + vray : automotive studio lights

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Industry
  • Design Visualization
Subject
  • Colour Management
  • HDR
  • Glass
  • Rendering
  • Lighting and Rendering
  • Texturing
  • Workflow
  • Shaders
  • Plastic
Products
  • 3ds Max
Skill Level
  • Beginner
Duration
80 min

 

 

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Hello Everyone,

Check out my FREE New course/tutorial about the the methodical process of setting up the 3ds Max scene , apply the vray carpaint shader, the glass material , plastic, metal , falloff materials , vrayblend material , dust & scratches , rubber, etc.

Furthermore, in this automotive scene, users will be taken through the step-by-step process of creating professional studio lights using vraylight objects, vraysoftbox shader, HDRI reflections , v-ray exposure controls , rendering settings , LUT files, reflections , highlight glossiness, refractions, fresnel, vray multimatte elements, vraylightselect , specular, raw reflections, vray displacement , uvw maps , sample rate , and much more.

To Download the Project files and the post-production course, please check the link below:

https://jamiecardoso-mentalray.blogspot.com/2019/03/3ds-max-vray-automotive-studio-lights.html

I really hope you've enjoyed this course , like and share it . :0)

Blog: https://jamiecardoso-mentalray.blogspot.com/

YouTube Channel: https://www.youtube.com/channel/UCsW-Vcbz57BwPfiGIvVkSuA/videos

Instagram: https://www.instagram.com/viztechsupportservices/

Twitter: https://twitter.com/viztechsupport

Patreon: https://www.patreon.com/user?u=2469908

Facebook: https://www.facebook.com/jamie.viztechsupportservices

Behance: https://www.behance.net/jamiecardoso

Posted By
Tags
  • 3ds Max
  • Colour Management
  • HDR
  • Glass
  • Rendering
  • Lighting and Rendering
  • Texturing
  • Workflow
  • Shaders
  • Plastic
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