Action Physical Based Rendering - Procedural Textures with Substance PBR - Part 5 - Flame 2017x1

By
-
Login to Follow
-
Industry
  • Film & VFX
Subject
  • VFX
  • Action
  • 2017x1
  • Lighting and Rendering
Products
  • Flame
Skill Level
  • Intermediate
Duration
14 min

Level: Intermediate
Recorded in: Autodesk Flame Premium 2017 Extension 1 (2017x1)


In part 5, we discuss Substance PBR which can create procedurally generated textures that can work within the Physical Based Shading model.

So if you don’t have a texture and don’t have time to manually create your own, you can use procedurally generated textures to quickly generate a texture that can be used on any 3D objects in the composites.


Allegorithmic Resources:
- Substance Database: https://www.allegorithmic.com/products/substance-database-monthly
- Substance Source: https://source.allegorithmic.com/#/substances/home
- Substance Share: https://share.allegorithmic.com


For More Information, Feedback and Comments:

Autodesk Area
http://area.autodesk.com/learning/resource/flame

Facebook
http://www.facebook.com/AutodeskFlame

Twitter
@Autodesk #AutodeskFlame

Posted By
Tags
  • Flame
  • VFX
  • Action
  • 2017x1
  • Lighting and Rendering
0 Comments
To post a comment please login or register
*Save $66 per month on Autodesk's Suggested Retail Price (SRP) when purchasing 1 year term 3ds Max or Maya subscription.