Action Physical Based Rendering - Shader Nodes & PBS Maps - Part 2

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Industry
  • Film & VFX
Subject
  • VFX
  • Action
  • 2017x1
  • Lighting and Rendering
  • Workflow
Products
  • Flame
Skill Level
  • Intermediate
Duration
9 min

Level: Intermediate

Recorded in: Autodesk Flame Premium 2017 Extension 1 (2017x1)


In part 2, we look at the PBR Shader node parameters in much more detail. This will give you an idea how how they work and influence the PBR Texture.

We also show the workflow using PBS Maps which allow you to control the parameters of the PBR Shader using an image source rather than numerical sliders.



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Posted By
Tags
  • Flame
  • VFX
  • Action
  • 2017x1
  • Lighting and Rendering
  • Workflow
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