Action Physical Based Rendering - Using Baked Indirect Lighting with PBS Maps - Part 4

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Industry
  • Film & VFX
Subject
  • Interoperability
  • Action
  • 2017x1
  • Lighting and Rendering
Products
  • Maya
  • Flame
Skill Level
  • Advanced
Duration
12 min

Level: Advanced
Recorded in: Autodesk Flame Premium 2017 Extension 1 (2017x1) and Maya 2017


In Part 4, We look at a great new workflow between Maya and Flame using PBS Ambient Occlusion texture maps to texture indirect lighting onto 3D models in Action.

This allows you to get same render quality for indirect lighting and shading on 3D geometry that you would normally get by outputting 2D render passes using your favorite 3D renderer.



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Tags
  • Maya
  • Flame
  • Interoperability
  • Action
  • 2017x1
  • Lighting and Rendering
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