Animating in Flame - P8 - Extrapolating & "Baking" the curve - Flame 2020.3

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Industry
  • Film & VFX
Products
  • Flame
Skill Level
  • Beginner
Duration
6 min

Level: Beginner
Recorded in: Autodesk Flame 2020.3 Update


In part 8 of the animation series, You’ll learn how to manage your animation beyond the keyframes and the curve.

So before and after your keyframes, you can control the extrapolation of your curve to determine whether keyframe values remain constant, the animations loops, ping pongs or continues in a linear fashion.

Makes easy work of repetitive animation for graphics etc.

As an added bonus, you'll also learn to convert the extrapolation into editable keyframes to further tweak an animation. Also very handy in lots of situations.

If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can sign up for a free 3-year license.

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