Animating in Flame - P8 - Extrapolating & "Baking" the curve - Flame 2020.3

Login to Follow
  • Film & VFX
  • Flame
Skill Level
  • Beginner
6 min

Level: Beginner
Recorded in: Autodesk Flame 2020.3 Update

In part 8 of the animation series, You’ll learn how to manage your animation beyond the keyframes and the curve.

So before and after your keyframes, you can control the extrapolation of your curve to determine whether keyframe values remain constant, the animations loops, ping pongs or continues in a linear fashion.

Makes easy work of repetitive animation for graphics etc.

As an added bonus, you'll also learn to convert the extrapolation into editable keyframes to further tweak an animation. Also very handy in lots of situations.

If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can sign up for a free 3-year license.

For Additional Information, Feedback and Comments:
Autodesk Area
Twitter #AutodeskFlame

Posted By
  • Flame
To post a comment please login or register