Animation and Rigging Techniques for Architecture Visualization

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Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • Animation
  • Character
  • Foundation
  • General
Products
  • 3ds Max
Skill Level
  • Intermediate
Examples of rigged models for architecture

In this video, i just give a quick overview on how an animator would use the various rigs i have build for the class. It's an introduction to what rigging can bring to an animated project.

Overview of animation controllers

Review of the animation system in 3ds max based on controllers. This is basic stuff before we get deeped into the rigging aspect of this tutorial.

Linking (parenting)

Overview of linking process and also a quick introduction to the animatable link constraint.

IK chains

See how IK chain can solve multiple rigging situations: Accordeon doors, mechanical arms and cross trainer exerciser.

Wire parameters

See how to use wired parameters and mathematical expressions to make a wheel roll as it moves and how to have gears interact with each other.

Reaction controllers

See how to use reaction controllers (A concept knows as Set Driven Key in Maya) to have object properties (master) drive other properties (slave) based on a function curve. See how it can be used to ass extra movement in an animation rig for a garage door and how to tweak animation systems that need finer adjustments.

Lock and Limit controllers

This video covers how to limit the movement of objects in a rig but also how to prevent objects from being transformed on some of their axis.

Orientation constraint

This is an introduction to orientation contstraints and a set of examples on why they can be useful in an architetural animation project for systems like stadium roofs.

Position constraint

Introduction to position constraint and how it can be used in various rigs: cross trainer, hydrolic joints and furniture mechanisms.

Look at constraint

The look at constraint can be extreamly useful when riggnig a system. This video introduce the tool and then give examples of its use: radar, platform rotation and hydrolic joints.

Path constraint

See the basics of path constraints and then go in details into the rigging of vertical blinds moving niceley in the wind.

Spline IK

Basic concepts and tricks for the spline IK constraint. Then, see how to use the spline IK to rig a garage door and a closed chain.

Motion capture controller

Introduction to the motion capture controller and how to use it for real-time mouse motion driven animation. First example shows how to have a pen animated to sign a name and second example use the mouse movement to animate a more complex rig.

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  • 3ds Max
  • Animation
  • Character
  • Foundation
  • General
36 Comments
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| 11 years ago
Hi Louis, great stuff Does your moving to the Area mean your original site will not longer be hosting these video tutes? In the "Examples of rigged models for architecture" video 1 I'm experiencing a mismatched sound on this video, what you are discussing doesn't seem to coincide with what's happening on screen or is this just me being a bit thick?
| 11 years ago
I am having the same issue with my viewing of the videos. It's just not this one it others on this site as well video seams to be going faster than the audio and they don't line up.
| 11 years ago
You are right. I will recompress the video and repost it... I am sorry about that... I will figure out why that is and resubmit ... I have no idea why it does that... And for my site, it will still be on for a while until i bring all my stuff to the area (and more!). The area will be a great forum for me to be in and it is much easier for me to post new tips here... So more to come. I will keep www.louismarcoux.com live for a while and let people know that it will happen on the area from now on.
| 11 years ago
Done. I recompressed and checked the sound sync. It is fine now. I have no idea what happened on the first compression. I am sorry for your time.
| 11 years ago
Louis, Thank you!!! I have learned a great deal from your tutorial and it couldn't have come at a better time. I am currently tying to rig a droid character and all of the tips here have helped me tremendously!
| 11 years ago
how can i down load this tip &tutorials
| 11 years ago
Louis Marcoux , thank you very much for the great tutorials. Pavankumarankumar , you can download this tips & tutorials from your PCs` \Temporary Internet Files, as Flash Video File and view them with "FLV Player" - Download the player from: http://www.download.com/3001-13632_4-10985279.html?spi=4e67420e83e94d67b20a9f0a8414352c Enjoy it. atanas.dk
| 11 years ago
wow, very clever. thank you. these are ther sprt of videos that are goldust and the reason everyone uses this site. Many thanks Louis
| 11 years ago
Grate tutorial! I really learned alot form it. Got one problem though. How do you connect the wire parameter between the base and the gears when you've added a LookAt constraint to the base?
| 10 years ago
The tutorial are great!!!. I learn things that i didn't learn in another !!!. They are very clear and complet becouse show in depth the content of the 3ds max tools. Congratulations!!!!!!!
| 10 years ago
Thank you very much Louis! I'm all new to 3D and right now I'm practicing rigging. These tutorials couldn't be any better. Thank you for taking your time to create and upload them.
| 10 years ago
Hi Louis, will the tutorial files be available for download for any chance? Great tuts by the way!
| 10 years ago
Simone, if you use Firefox you can add a plugin called "Download Helper" and download these any time you want. To play them once downloaded you can use "KM Player" it plays anything just search google for it. Luke
| 10 years ago
Ooops, sorry, I should have been more clear - I meant the .max files :D Thanks Lucpet anyway, I already did (using a different combo, downthemall! for ff + adobe media player ;) )
| 10 years ago
Louis, I was wondering - about the robotic arm, I've tried to replicate the way you rotate the base with a "look at" rotation constraint. To do so, I linked the point that's looked by the base to the "Circle helper"(the 3-circles spline object that you move around to move the arm). Then, in link info, I deselected "Z" from the motion inheritance. Now, what if I wanted to move AND rotate the whole arm, like if it was, for example, attached to a robot body?
| 10 years ago
Louis! That's a fantastic series of tutorials. Really thorough, really patiently taught, really well explained. Thank you so much. I'll be referring to these frequently when I'm next rigging a crane, which won't be too long now. I would really like to know what setting you had on that particle emitter in the last tutorial to make it draw like that. That is a handy tip that wasn't explained because it's not about rigging but I'd still love to know. Thanks again for this wonderful information.
| 10 years ago
Thanks for these tutorials. They are very well explained and it starts from theory into practical applications. One of my favorite max tutorials!
| 10 years ago
These are very very very very useful series of tutorials !Really it's the BEST. MANY thnx to you louis
| 10 years ago
great great great job i have been looking for this thank you very very very much
| 10 years ago
First of all good work, these tutorials are a fantastic resource, thanks. I'm currently trying to animate a mechanical chain myself. I watched your Spline IK tutorial and have almost got the desired result, but for some reason the root node follows the path perfectly, while the end node drifts off course slightly. During animation this causes the chain to kind of wobble as it loops around a closed path. I am sure I have missed something simple, but simply can't figure out what. I've tried replicating the garage door example in the tutorial and got the same result. Can anyone help me this problem is driving me crazy. If necessary I can email you the max file so you can observe for yourself. Thanks
| 10 years ago
http://forums.cgsociety.org/showthread.php?p=6244081#post6244081 The above link will take you to the forum where I'm discussing the problem below.
| 9 years ago
I spent about 10 hours scouring the internet for some of the info in these tutorials. When I could not find the answers on Google, Youtube and the reference files I finally thought, "What about The AREA". Thank goodness! I learned more in a couple hours watching these than I did spending a week trying to figure out on my own some things I needed for rigging. Thank you Louis! This set of videos was invaluable to me. PS. You may want to edit the eighth word in the second sentence of the Reaction Controllers intro paragraph.
| 9 years ago
Great tutorials! I have a question about path constraint. I have a motorcycle that is grouped together and a rigged character (biped) rider (that is linked to a dummy) - I linked the rider dummy and the motorcyle (group) to a dummy and attached it to a path constraint. Near the end of the path I need for the rider to fall off. I used a linear controller to adjust the motorcycle to flip but I can't figure out how to unlink the rider from the path or motorcycle without the biped going off in space somewhere. Any advise will be greatly appreciated.
| 9 years ago
thanks a lot man...
| 9 years ago
Awesome tutorials! Thank you.
| 8 years ago
Tutorials aren't playing but there's no error its just black.
| 8 years ago
it's fine, anyway great tutorials
| 8 years ago
i have a question after dpomg the rig for the excerise elipticle How would be able rotate the entire object to place if better without the whole thing going weird on us
| 8 years ago
Thank You Louis for tutorials
| 8 years ago
Very helpfull, thankyou Louis.
| 8 years ago
The videos are not loading properly for me. They get to a few seconds in and then just stop.
| 7 years ago
The videos are awesome, i learned a lot of from it, thank you!!
| 7 years ago
Just great! Thank you!
| 6 years ago
Thank you very much! This was a big help!
| 5 years ago
This really is a fantastic series. I've been referring back to it for a couple of years! DON"T REMOVE THEM!
| 12 months ago
I'm a bit sad. It took me a while to find this, but the audio quality is poor, and it doesn't look like there is as much content as I remember. I followed a tutorial years ago following your entire robot rig. I can no longer find that. And autodesk doesn't have these as public videos for whatever reason, so you can't find anything on the youtube channel. And it looks like your personal site is down. I was really hoping to find some better ways to rig a fairly complex robot arm. It sucks because you can do this with Joints in engineering software SO easily. But you can't export any of it. And to rig something like that in Max is quite complex. I keep getting stuck in dependency loops, or joints lifting from their axis. So many up angles to define. And when you make a mistake, it's a Lot of unlinking in the right order or you mess it all up.
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