In this video, i just give a quick overview on how an animator would use the various rigs i have build for the class. It's an introduction to what rigging can bring to an animated project.
Review of the animation system in 3ds max based on controllers. This is basic stuff before we get deeped into the rigging aspect of this tutorial.
Overview of linking process and also a quick introduction to the animatable link constraint.
See how IK chain can solve multiple rigging situations: Accordeon doors, mechanical arms and cross trainer exerciser.
See how to use wired parameters and mathematical expressions to make a wheel roll as it moves and how to have gears interact with each other.
See how to use reaction controllers (A concept knows as Set Driven Key in Maya) to have object properties (master) drive other properties (slave) based on a function curve. See how it can be used to ass extra movement in an animation rig for a garage door and how to tweak animation systems that need finer adjustments.
This video covers how to limit the movement of objects in a rig but also how to prevent objects from being transformed on some of their axis.
This is an introduction to orientation contstraints and a set of examples on why they can be useful in an architetural animation project for systems like stadium roofs.
Introduction to position constraint and how it can be used in various rigs: cross trainer, hydrolic joints and furniture mechanisms.
The look at constraint can be extreamly useful when riggnig a system. This video introduce the tool and then give examples of its use: radar, platform rotation and hydrolic joints.
See the basics of path constraints and then go in details into the rigging of vertical blinds moving niceley in the wind.
Basic concepts and tricks for the spline IK constraint. Then, see how to use the spline IK to rig a garage door and a closed chain.
Introduction to the motion capture controller and how to use it for real-time mouse motion driven animation. First example shows how to have a pen animated to sign a name and second example use the mouse movement to animate a more complex rig.