Recorded in: Autodesk Flame 2019
Download Media: http://areadownloads.autodesk.com/wdm/flame/camera_lens_effects_02.zip
So the previous video taught you how to use the general Physical Glare SelectiveFX to create additional glare and starbursts through the camera lens.
This was all done procedurally and there are so many variations you could experiment with.
However, if you can’t find or create what you’re looking for, the next step is to use a custom aperture or lens noise pattern to design the look that you may not be able to achieve procedurally.