Camera Effects - Part 2 - Custom Aperture or Lens Noise - Flame 2019

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Last modification: 25 Mar, 2019
  • Film & VFX
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Skill Level
  • Intermediate
10 min


Level: Intermediate
Recorded in: Autodesk Flame 2019
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So the previous video taught you how to use the general Physical Glare SelectiveFX to create additional glare and starbursts through the camera lens.

This was all done procedurally and there are so many variations you could experiment with.

However, if you can’t find or create what you’re looking for, the next step is to use a custom aperture or lens noise pattern to design the look that you may not be able to achieve procedurally.


If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can Are you a student? Access it for free.

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