Changing the Mesh With the Mopher Modifier

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Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • Animation
  • Character
  • General
  • Modeling
Products
  • 3ds Max
Skill Level
  • Intermediate

In this video, see how to solve the 2 limitations that he Morpher Modifier has if you want to change the original non-morphed mesh. You see how to be able to change the vertex count and have an effective morphs even if you change the mesh after doing the morph targets.

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Tags
  • 3ds Max
  • Animation
  • Character
  • General
  • Modeling
9 Comments
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| 11 years ago
if you don't already have it, could you imbed these tutorials in a tool bar ? so as we're working we can instantly pull-up some refreshing help ? via the net : we could get a list of tutorials and then select the one we need fed to us out of area. return us back to our project for us to continue on. making us look like pro's . ; ) thanx
| 11 years ago
I cant see how this is going to give desirable effects ,if for example the top lip is close to the bottom lip and the bottom lip is close to the bottom of the chin surely the falloff will give soft results in the look of the morph(due to large falloff spread). This model would have been much simpilar and better to add an edit poly above the morpher and create duplicates for each morph and then collapse and use them as the final head morphs. the edit poly would make sure any detail(small creases for example) in the look of the models morph would be kept and blended to the final shape. i sometimes use skinwrap but wouldnt use for large falloffs.
| 11 years ago
Thank you very much; I didn’t know how this Skin Warp modifier worked. It’s great for using Mudbox too to retouch the mesh and go back to 3DS to just readapt the influence on the Poly. Nice Tutorial.
| 11 years ago
This is realy good man...
| 11 years ago
This is A good tip ,i didn't know it Thank's...
| 10 years ago
thanks vary helpful
| 10 years ago
I'm glad I watched this before creating several facial expressions and mouth animations. Excellent demonstration, very well put together; simple and straight forward.
| 10 years ago
great explanation .. Cheers and thanx again.
| 8 years ago
really thanks, so helpful
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