Creating blend shapes to simulate wind effect

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Industry
  • Games
  • Design Visualization
Subject
  • Animation
  • General
  • Modeling
  • Creating Effects
  • Environment
  • Simulation and Effects
  • FBX
Products
  • Stingray
Skill Level
  • Intermediate
Duration
10 min

In part 2 of this tutorial series, we will create our blend shapes and export our our model to FBX for use in Stingray.


Overview
  1. Duplicate the tree in preparation of creating the Blend Shapes.

  2. Create a Lattice Deformer around the duplicated trees.

  3. In the outliner, give unique names to the duplicated trees


  4. Use Soft-Selection to adjust the Latice Deformers simulating wind direction. Repeat with a different direction for each of the trees.

  5. Select the deformed tree meshes, then select the main tree and using the Shape Editor, Create Blend Shapes

  6. Review and test the created Blend Shapes


  7. Rename the Blend Shape to something meaningful (Optional)

  8. Export the Tree as an FBX file for Use in Stingray


Posted By
Tags
  • Stingray
  • Animation
  • General
  • Modeling
  • Creating Effects
  • Environment
  • Simulation and Effects
  • FBX
1 Comment
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| 2 years ago
Thank you!!!
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