Creating Real-time hair with Ornatrix Maya and Arnold. Part 4

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Last modification: 24 Apr, 2020
Industry
  • Games
Subject
  • Maya
Products
  • Maya
Skill Level
  • Beginner
Duration
52 min

Part 4.

Previous parts:

- Part 1 - https://youtu.be/Rk0jMrFwfKI
- Part 2 - https://youtu.be/1-4rxm2V0bI
- Part 3 - https://youtu.be/Zh9LwcXDRg0

In this part, we will talk about how:

- Create planes for eyelashes and bake all the necessary textures in Arnold Render.
- Set up a different mesh density depending on the length and optimize it.
- Create different layers of planes for the head
- Use two approaches in creating real-time curls
- Generate Normal Map, Cavity and Object Space in Knald.
- Get a Specular Map
- Create curly geometry
- Optimize planes using Reduce and create different LODs.

 

Video Content:

0:00 - Demonstration of what will be in this part.
0:46 - Create eyelashes. Drawing hairs for baking texture.
8:28 - Creating planes for eyelashes.
12:18 - Different mesh density depending on length. Its optimization.
15:00 - How many layers of planes for hair of medium and greater length?
17:45 - Two approaches in creating real-time curls.
27:00 - Baking textures for planes using Arnold Render. Using different AOVs.
32:00 - Generation of Normal Map, Cavity and Object Space in Knald.
34:14 - Getting a Specular Map
36:00 - Transfer Attributes
39:40 - How to create curly geometry
42:00 - Creating different layers of planes for the head.
50:00 - Planes optimization with Reduce and creating LODs
51:48 - Forrender Renderfarm
51:55 - The promotional code for using the 15% lifetime discount on our render farm.
51:58 - Info partners
52:01 - The ending and previews of other lessons.

Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

 

 

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  • Maya
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